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    <title>The Faery Tale Adventure: Book I</title>
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        <h2>The Faery Tale Adventure: Book I</h2>
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                            <th scope="row">name</th>
                            <td>The Faery Tale Adventure: Book I</td>
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                            <th scope="row">YEAR</th>
                            <td>1989
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                            <th scope="row">GENRE</th>
                            <td>Role-Playing (RPG)
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                            <th scope="row">PUBLISHER</th>
                            <td>MicroIllusions
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                            <th scope="row">DEVELOPER</th>
                            <td>MicroIllusions
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                            <th scope="row">DEVELOPER</th>
                            <td>MicroIllusions
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        投票得分：90
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            <h3>Description of The Faery Tale Adventure: Book I</h3>
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            <p><em>Faery Tale Adventure</em> is the PC version of the Amiga classic that is unfortunately much worse than the Amiga version due to poorly implemented graphics, and bad scrolling. That probably explained why the game never sold well in PC stores. Which is a shame, because the great gameplay of the Amiga version is still intact in this version.</p>

<p>In this game, considered by many Amiga players to be one of the best introductory adventure/RPGs ever made, you play one of the three brothers who are tasked with recovering the magical Talisman to ward the village from impending evil. The game is played from an innovation overhead isometric angle, and you have considerable freedom to take on numerous subquests, as there is no time limit. The game's hallmark is the sheer variety of gameplay and colorful characters you will meet and fight. For example, later in the game you will have an ability to ride an enormous turtle to cross the seas, and fly on a swan to cross over mountains to explore unreachable valleys.</p>

<p>Various spells can be cast with appropriate magical artifacts. You one can make light, heal yourself, use a card to call or teleport yourself about the country. Simple combat sequences and the lack of detailed statistics make this a good game for RPG newbies and adventure fans, although the vast gameworld (which spans nearly 17,000 screens worth, with terrain ranging from a desert, to ice-covered landscape, underground caves, and a witch forest) and numerous subquests should also appeal to hardcore RPGers who want a relaxing break from complex epics.</p>

<p>Definitely MicroIllusions' best game, and well worth a play through. Highly recommended, especially for novice RPGers. If you like the game, check out its sequel, <em>Halls of The Dead</em>, released almost ten years later-- also on this site ;)</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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